How I Discovered This Hidden Gem
I was scrolling through the Danish subreddit last week when I saw a post: “Anyone else obsessed with Pavilion?” I clicked, expecting a joke. Instead, I found hundreds of comments from people sharing screenshots of a game I’d never heard of. Turns out, it’s a new title from House House, the Melbourne studio behind Untitled Goose Game. They’ve been quiet since 2019, and now they’ve dropped this weird, meditative experience that’s all about building a garden in a surreal landscape. It released on Steam and Switch on June 21, and it’s already a hit in Scandinavia.
I bought it immediately. And I’ve spent the last week neglecting my real-life responsibilities to play. Here’s what makes it special.
What Is Pavilion?
The game starts with a single seed in an empty field. You plant it, and a strange structure grows—a wooden pavilion with a bell. Then you explore a procedurally generated world filled with bizarre creatures: a fox that carries a lantern, a mushroom that sings, a cloud that follows you and rains when you’re sad. There’s no combat, no story, no goals. You just wander, collect seeds, and build structures that change the environment. The whole thing is rendered in a gorgeous watercolor style that looks like a moving painting.
The music, by composer Shida (who did the Goose Game soundtrack), is minimal—piano and ambient sounds. It’s calming but also eerie. I played it at night with headphones, and I felt like I was dreaming.
Why It’s So Popular in Denmark
I asked a Danish friend, Lars, who’s a game journalist for Politiken. He said, “Danes love hygge, and this game is pure hygge. You just exist in a beautiful world with no pressure.” He’s not wrong. The game has no timer, no fail state, no monsters. You can’t die. You just explore and build. It’s like Animal Crossing without the debt or the chores.
But there’s a deeper reason: the game deals with themes of impermanence and decay. Pavilions you build eventually rot and collapse. The fox dies after a few hours. The world changes with the seasons, and nothing lasts forever. Danes have a cultural concept called “Janteloven”—the idea that nobody is special. This game reflects that: you’re not the hero, just a temporary visitor. It’s melancholic but beautiful.