When Meta first announced the Orion AR glasses at Connect last year, I rolled my eyes. Another AR headset that’s going to be bulky, expensive, and useless for real life? I’ve tried the HoloLens, the Magic Leap, and the Quest Pro in “mixed reality” mode. They all promised the world and delivered a clunky, uncomfortable experience that made me look like a cyborg from a 90s sci-fi movie.
So when Meta offered me a chance to try the Orion—which isn’t even released yet—I was skeptical. But I said yes because, well, it’s my job. And what I found genuinely surprised me. These aren’t perfect. They’re not ready for mass adoption. But they’re the first AR device that actually made me think, “Okay, this could work.”
They Look Like Normal Glasses
Let’s start with the biggest win: the Orion glasses look like regular glasses. No giant visor, no external cameras sticking out (okay, there are tiny ones, but they’re hidden). They’re a bit thick—think hipster nerd glasses from the 2010s—but you could wear them in public without people staring. The frame comes in matte black or tortoiseshell. Weighing in at around 85 grams, they’re heavier than normal glasses but lighter than any other AR headset I’ve tried. After an hour, I forgot I was wearing them.
This is huge. The biggest barrier to AR adoption is the form factor. No one wants to strap a ski goggle to their face. Meta figured that out.
The Display Is… Fine
The Orion uses waveguide optics to project images onto the lens. The field of view is about 60 degrees, which is wider than most but still not immersive. Text is crisp, and colors are decent, but don’t expect Retina display quality. Icons and notifications float in your peripheral vision, and you can interact with them by tapping a small touchpad on the right temple or using voice commands.
Here’s the thing: the display works best in controlled lighting. Outdoors in direct sunlight, it’s almost unusable—the images wash out. Indoors or on a cloudy day, it’s fine. That’s a limitation they’ll need to fix before launch.
The Killer Feature: Spatial Notifications
The most useful thing I found was spatial notifications. Instead of pulling out your phone to check a text or a calendar alert, the notification pops up in your field of view. You can glance at it, dismiss it with a tap, or respond via voice. It sounds gimmicky, but after a few days, I found myself reaching for my phone less. It’s subtle, and that’s the point. You don’t feel like you’re in a VR world—you just get helpful overlays in the real world.
I could see this being huge for navigation. Walking around San Francisco, the glasses showed me turn-by-turn arrows overlaid on the street. No looking at your phone, no missing your turn because you’re staring at a screen. It worked really well.