When Apple announced the Vision Pro 2 back in June, I rolled my eyes. The first version was a niche curiosity—impressive tech, terrible price, and a battery that lasted about as long as a sneeze. But the Vision Pro 2 promised fixes: lighter weight, longer battery life, and a lower price ($3,499, down from $3,999). I snagged a review unit from Apple last Tuesday, and I've been wearing it every day since. Here's the real story.
First Impressions: It's Still a Clunky Monster
Let's get this out of the way: the Vision Pro 2 is not comfortable for long sessions. Apple reduced the weight from 650 grams to 580 grams, which helps, but it's still front-heavy. The dual-loop headband distributes weight better than the original's solo knit band, but after 45 minutes, I felt pressure on my forehead. The eye relief mechanism is improved—you can adjust it with a dial—but it's still a process to find the sweet spot. If you wear glasses, you'll need Zeiss inserts ($149 extra). I don't, so I can't comment on that, but I've read forums where people complain about fogging.
Display and Passthrough: Stunning, But Not Perfect
The micro-OLED displays are the best I've ever seen. 4K per eye, 120Hz refresh rate, and a 120-degree field of view. Watching a movie in the Vision Pro 2 is like sitting in a private IMAX theater. The passthrough (seeing the real world through cameras) is improved—it's crisp, with low latency. But there's still a slight graininess in low light. Apple says it's a limitation of the cameras, not the displays. I noticed it most when walking around my apartment at dusk. Objects had a faint digital halo. It's not a dealbreaker, but it reminds you that you're wearing a computer on your face.
Battery Life: Better, But Still Annoying
The external battery pack now lasts 3.5 hours of mixed use (up from 2 hours). That's enough for a movie, but not a workday. The battery pack is smaller and lighter, but it still dangles from a cable. I tripped over it twice. Apple includes a 2-meter cable, which is generous, but I wish they'd just build the battery into the headband like Meta's Quest 3. It's a design compromise I don't love.