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I Tried Apple's Vision Pro 2 for a Week — Here's What Nobody's Talking About

I Tried Apple's Vision Pro 2 for a Week — Here's What Nobody's Talking About

Context: I'm Not a Fanboy

Look, I was skeptical about the first Vision Pro. I tried it at an Apple Store last year and thought it was impressive tech but impractical for real life. The weight, the battery life, the isolation — I had all the usual complaints. So when Apple announced the Vision Pro 2 at WWDC in early June 2026, I figured it would be incremental improvements. Better processor, slightly lighter, same core experience.

I was wrong.

Apple sent me a review unit last Monday. I've been wearing it for at least 6 hours a day since then — working, watching content, even walking around my neighborhood. Yes, walking. That's one of the things nobody's talking about. Let me start from the beginning.

The Weight is Actually Fixed

The original Vision Pro weighed about 650 grams. That's heavy. After 30 minutes, you'd feel it on your face. After an hour, you wanted to take it off. The Vision Pro 2 drops to 450 grams. That's a 30% reduction. How? They switched to a magnesium frame and used a new type of gradient-density foam for the light seal. The result is dramatic. I wore it for 3 hours straight on Tuesday without any discomfort. My wife had to tap me on the shoulder to get my attention because I forgot I was wearing it.

But here's the catch: the battery pack is still external. It's smaller — 20% lighter — but you've still got a wire running from your head to your pocket. That wire is the single biggest usability problem. It catches on door handles. It gets tangled in chair armrests. I nearly yanked the headset off my head when I stood up too fast and the wire snagged on my desk drawer. Apple needs to figure out wireless power transfer at a distance, or at least make the wire detachable with a magnetic breakaway.

Passthrough is Now Good Enough

The original Vision Pro had decent passthrough but with noticeable latency and graininess in low light. The Vision Pro 2 uses four 12MP cameras and a custom R2 chip that processes the video feed in under 8 milliseconds. The result is passthrough that's nearly indistinguishable from reality. I played catch with my son while wearing the headset. I could see the ball clearly. I caught it. That never would have worked with the first version.

The low-light performance is still not perfect. In a dimly lit room, there's visible noise, like an old security camera. But in normal lighting, it's transparent. I forgot I was looking at screens. That's the highest compliment I can give.

The Killer Feature: Spatial Workflow

Here's what nobody's talking about. The Vision Pro 2 introduces something Apple calls "Spatial Workflow." It's not just multiple windows floating in space. It's the ability to create persistent, context-aware workspaces that remember your app layout per location. When I sit at my desk, the headset recognizes the IR markers I placed on my monitor and keyboard, and automatically arranges my windows around my physical screen. When I move to my couch, it rearranges to a sofa-friendly layout.

This sounds gimmicky, but it's genuinely useful. I've been using it to code. I have my terminal in front of me, my browser on the left, my Slack window floating above and to the right, and my Spotify controls pinned to my wrist. I can resize any window by pinching and dragging. The resolution is sharp enough that I can read 8-point font without squinting. I wrote half of this article while standing in my kitchen, waiting for coffee to brew, with a floating keyboard appearing on my counter.

The virtual keyboard still sucks, by the way. It's fine for short messages, but for typing more than a sentence, you need a physical keyboard. Apple pairs well with the Magic Keyboard, but if you don't have one, you're stuck with hunt-and-peck.

Battery Life: Better, but Not Great

Apple claims 3.5 hours of mixed use. In my testing, I got about 3 hours of work (Slack, browser, terminal) before the battery hit 10%. That's up from 2 hours with the original. But 3 hours is still not enough. If I'm going to use this as my primary work device for a full day, I need 6-8 hours. The battery pack is hot-swappable — you can plug in a second pack while the first one charges — but that requires carrying two battery packs. That's annoying.

I suspect Apple will release a larger battery pack option later this year. For now, plan to be tethered to a power outlet for anything beyond a few hours.

Content Consumption: The Best Way to Watch Movies

I watched Dune: Part Three on Wednesday night. In the Vision Pro 2, you can resize the screen to fill your entire field of view — about 120 degrees. It feels like an IMAX theater. The micro-OLED displays hit 4000 nits peak brightness and support Dolby Vision. The blacks are truly black. The experience is better than any home theater setup I've ever used.

However, watching with other people is still awkward. The headset is isolating. My wife was sitting next to me watching on the TV, and we couldn't share the experience. Apple has a "SharePlay" feature that syncs playback across multiple headsets, but neither of us wants to buy a second $3,000 headset just to watch movies together.

The Price

At $2,999 for the base model (256GB storage), the Vision Pro 2 is expensive. The 1TB model is $3,499. That's a lot for a device that's still figuring out its use case. For professionals — architects, surgeons, engineers — the price is justifiable. For regular consumers, it's hard to recommend over a MacBook Air that costs half as much and does more.

Apple seems to acknowledge this. The Vision Pro 2 is marketed as a "pro" device. The mass-market version, rumored to be called "Vision Air" with a lower price and fewer cameras, is expected sometime in 2027.

Should You Buy It?

If you're a developer building spatial computing apps, yes. If you're a creative professional who needs massive screen real estate on the go, yes. If you're an early adopter with $3,000 burning a hole in your pocket, sure. For everyone else, wait for the Vision Air or at least until the battery life improves.

I'm keeping my review unit for another week. I want to test it with more apps and try the fitness features (spatial yoga? I'm curious). But my initial impression is clear: this is the first spatial computer that feels actually usable. It's not a toy. It's not a prototype. It's a real product with real utility. It just happens to cost as much as a used car.

TR
Samantha Cole

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